Tuesday, June 11, 2013

Hash Map (Hash Table) implementation in C++



template <typename K, typename V, typename F = KeyHash<K>>

class HashMap {
public:
HashMap() {
// construct zero initialized hash table of size
table = new HashNode<K, V> *[TABLE_SIZE]();
}

~HashMap() {

// destroy all buckets one by one

for (int i = 0; i < TABLE_SIZE; ++i) {

HashNode<K, V> *entry = table[i];

while (entry != NULL) {

HashNode<K, V> *prev = entry;
entry = entry->getNext();
delete prev;
}
table[i] = NULL;
}
// destroy the hash table
delete [] table;
}

bool get(const K &key, V &value) {
unsigned long hashValue = hashFunc(key);
HashNode<K, V> *entry = table[hashValue];
while (entry != NULL) {
if (entry->getKey() == key) {
value = entry->getValue();
return true;
}
entry = entry->getNext();
}
return false;
}

void put(const K &key, const V &value) {
unsigned long hashValue = hashFunc(key);
HashNode<K, V> *prev = NULL;
HashNode<K, V> *entry = table[hashValue];
while (entry != NULL && entry->getKey() != key) {
prev = entry;
entry = entry->getNext();
}
if (entry == NULL) {
entry = new HashNode<K, V>(key, value);
if (prev == NULL) {
// insert as first bucket
table[hashValue] = entry;
} else {
prev->setNext(entry);
}
} else {
// just update the value
entry->setValue(value);
}
}

void remove(const K &key) {
unsigned long hashValue = hashFunc(key);
HashNode<K, V> *prev = NULL;
HashNode<K, V> *entry = table[hashValue];
while (entry != NULL && entry->getKey() != key) {
prev = entry;
entry = entry->getNext();
}

if (entry == NULL) {
// key not found

return;
}
else {
if (prev == NULL) {
// remove first bucket of the list
table[hashValue] = entry->getNext();

} else {
prev->setNext(entry->getNext());
}
delete entry;
}
}

private:

// hash table
HashNode<K, V> **table;
F hashFunc;
};

No comments:

Post a Comment